Everyone working on a game like Diablo 3 has specific areas of expertise, and more cooks may very well spoil the broth. Making a game isn’t like building a wall more people stacking bricks will speed up the later, but not the former. This issue comes up with every Blizzard project, and in the past they’ve said it’s not a question of numbers. It’s more important what’s being worked on, who each person is, their abilities, and the end result than just a sum of the bodies assigned to a team.īashiok’s info is useful, though he could have made his answer more comprehensive by going into some detail about what those people are doing, why more people would or would not increase the speed of production, etc. I just read an article that only 40 people are working on Diablo 3?….True? I hope not! cause I now know why it’s taken so long….īashiok: I think we’re closer to 70 now and still growing a little bit.īut really having a bigger or smaller number with no frame of reference as to the types and amounts of content being developed is sort of meaningless. Via the forum came an alarmed query about the size of the D3 Team, which Bashiok answered in slightly ambiguous fashion: The monk skill trees are being fleshed out in high level design concepts and nitty-gritty skill specifics.Īny progress on the female monk? I mean, will you show it before next Blizzcon, to make us happy?-by I think we already sort of promised we would. Who may or may not look something like this new piece of fan concept art, by Tepes. Friday brought a couple of tidbits of new info from Bashiok and the twitter feed.įrom Twitter came an interesting post about Monk skill progression, and another reply about the soon-to-be-unveiled female Monk.
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